From Montreal and living in Nantes for the past 4 years, I am an interaction designer at Conserto where I develop interactions with the robot Pepper and I am completing a master’s degree in Design and Innovation Management at L’École de design Nantes atlantique. I also create generative visuals and interactive installations that I publish on Instagram and I organize design conferences with Collectif 404.
Created for the the call for projects in art and technology by Stereolux, La Gaîté Lyrique and Electroni[k], Spectre is an interactive installation in which visitors are invited to pass through. While they move between the tubes, the change in the electromagnetic field caused by the movement changes the light intensity. The goal of this installation is to show the invisble waves around us. In addition to the design, wrote a technical spec sheet and established a production budget.
Creation of visuals for Lucion Media, collaborator on the Living Connections project by Moment Factory. At the beginning of the project, experimented and developed interactive visuals that changed with the weather, the mood of the city and the activity of #mtlmoments on Twitter.
IoT project, the Detonacube is a two-player game where the goal is the defuse the bomb before the end of the timer. Each face of the cube has a puzzle that needs to be solved by the first player while the second player has a tablet with the instructions on how to solve the puzzles and tells them to the first player.
Second place in the service design contest by La Poste, France. We addressed the issue of efficiency of certain parts of the bank system in France, like having to speak to your bank advisor for many operations. We proposed a video chat system with your bank advisor to resolve the problem of efficiency, but still keeping a human feel to it. More over, we integrated the current services of La Poste, Digiposte+, an electronic vault to keep all your personal documents digitized and safe as well as the Talk to Pay technology where the voice of the client is recognized to secure a payment.
Proposal of mapping for a fashion show by CASTELBAJAC. Project executed in a one-week workshop between scenography and interaction designers.
Newton’s Wars is a space shooter game where the gravity of the planets changes the direction of the bullets. Phaser.js library is the game engine and everything from the game mechanics to the old school graphics and the multiplayer online with a Node.js server was created from scratch. The animation at the beginning was created using Tweenmax.js.Play the game
Franklin’s Adventure is a game created during a one-week Processing and sound design workshop. It is a multiplayer game where the first player moves a doll in front of the camera. His moves are reproduced on the screen on Franklin and the second player waves his hand over the Leap Motion to throw different objects at Franklin.
Pong is a school project where we were asked to improve an application that aimed at bringing more customers to local stores. The concept was that the user would obtain points (pong) at the stores they visited and they could also pay with those points once you had enough. Beacons are used to alert the user that they are entering a store where pongs are available.
Traceur is a school project where the goal was to create a pervasive game that would use an urban sport and where the user would discover the city of Nantes. Traceur is a game built around parkour. The users film themselves doing parkour on different spots in the city. The other users give them a mark based on the technic and the aesthetic of the video. The user with the most points on one spot is the champion of the spot. There is also a system of achievements in which you obtain badges for the actions you did in the game.
This is a first audio reactive artwork built entirely with p5.js sound library. Using FFT on the audio to change the visual. Music credit “Copycat Feat Fashawn” by 20syl.
Robots in Quality Education
Created for the IxDA Student Challenge on the theme of quality education. The idea behind this project is to use robots as telepresence devices to make varied and quality education available anywhere in the world. The robot offers an alternative to the usual online class by being more captivating with its movement like a real teacher in a class, by offering the possibility to follow a class with multiple students in the same room and by making interactions with a distant teacher more natural.
Visuals for Harp_2
The visuals were created for the project Harp_02 to answer the call for student projects by Festival Maintenant in Rennes, France. Two-dimensional Perlin noise is used to create the line effect.
First mapping with music experiment on a model.
- After Effects
Visual and sound experiment with P5.js. The circles are moving and changing colors with the sound.Test the experiment
Robots in Quality EducationRobotPrototype
Visuals for Harp_2GenerativeInstallation
A Framer module to fill layers with random images from Unsplash. Search term can be added to get images from a specific theme.See it on Github
A Framer module to create the base of an app with a flow component and a tab bar menu. When you tap on a menu item, it animates the switch between pages in the direction of the new page.See it on Github
Interview for l’École de Design Nantes Atlantique about my motivations and my years at the school.Watch the interview
The Economic Value of Design
Designers are usually comfortable with the technical dimension of their projects, but much less with the economic dimension. Design is in the heart of the development of many products and services, but what is the economic impact of design? What is the return on investing in design? Finally, what opportunities are there for designers with a better economic knowledge.Read the article (in French)
The Umpteenth Reason for Designers to Code
There is a ton of article explaining why designers should code, but the one reason that I think is overlooked is to master your tools. This article covers how modifying your design tools is a great design exercise as well as a good way to learn to code.Read the article
3D On The Web
3D on the web has evolved a lot since the time of VRML and Flash. We can now achieve results similar to a native app. This article takes a look back at the history and the technology behind 3D on the web.Read the article (in French)
Connected signs take different can take different forms. It is replacing classic analog signs in numerous cases and it is able to provide information specific to each user.Read the article (in French)