Hi! I am an interaction designer who grew up in Montreal, Quebec and I am now living in Nantes, France. I freshly graduated from a bachelor’s degree and pursuing with a master’s degree in design and innovation management. Currently working at Conserto in R&D with robots 🤖 I am interested in interface design and prototyping, A.I. and computer arts.
Creation of visuals for Lucion Media, collaborator on the Living Connections project by Moment Factory. At the beginning of the project, experimented and developed interactive visuals that changed with the weather, the mood of the city and the activity of #mtlmoments on Twitter.
IoT project, the Detonacube is a two-player game where the goal is the defuse the bomb before the end of the timer. Each face of the cube has a puzzle that needs to be solved by the first player while the second player has a tablet with the instructions on how to solve the puzzles and tells them to the first player.
Second place in the service design contest by La Poste, France. We addressed the issue of efficiency of certain parts of the bank system in France, like having to speak to your bank advisor for many operations. We proposed a video chat system with your bank advisor to resolve the problem of efficiency, but still keeping a human feel to it. More over, we integrated the current services of La Poste, Digiposte+, an electronic vault to keep all your personal documents digitized and safe as well as the Talk to Pay technology where the voice of the client is recognized to secure a payment.Watch the video of the project
Proposal of mapping for a fashion show by CASTELBAJAC. Project executed in a one-week workshop between scenography and interaction designers.
Newton’s Wars is a space shooter game where the gravity of the planets changes the direction of the bullets. Phaser.js library is the game engine and everything from the game mechanics to the old school graphics and the multiplayer online with a Node.js server was created from scratch. The animation at the beginning was created using Tweenmax.js.Play the game
Franklin’s Adventure is a game created during a one-week Processing and sound design workshop. It is a multiplayer game where the first player moves a doll in front of the camera. His moves are reproduced on the screen on Franklin and the second player waves his hand over the Leap Motion to throw different objects at Franklin.
Pong is a school project where we were asked to improve an application that aimed at bringing more customers to local stores. The concept was that the user would obtain points (pong) at the stores they visited and they could also pay with those points once you had enough. Beacons are used to alert the user that they are entering a store where pongs are available.
Traceur is a school project where the goal was to create a pervasive game that would use an urban sport and where the user would discover the city of Nantes. Traceur is a game built around parkour. The users film themselves doing parkour on different spots in the city. The other users give them a mark based on the technic and the aesthetic of the video. The user with the most points on one spot is the champion of the spot. There is also a system of achievements in which you obtain badges for the actions you did in the game.
Visuals for Harp_2
The visuals were created for the project Harp_02 to answer the call for student projects by Festival Maintenant in Rennes, France. Two-dimensional Perlin noise is used to create the line effect.
First mapping with music experiment on a model.
- After Effects
Visual and sound experiment with P5.js. The circles are moving and changing colors with the sound.Test the experiment
A Framer module to fill layers with random images from Unsplash. Search term can be added to get images from a specific theme.See it on Github
A Framer module to create the base of an app with a flow component and a tab bar menu. When you tap on a menu item, it animates the switch between pages in the direction of the new page.See it on Github
3D On The Web
3D on the web has evolved a lot since the time of VRML and Flash. We can now achieve results similar to a native app. This article takes a look back at the history and the technology behind 3D on the web.Read the article (in French)
Connected signs take different can take different forms. It is replacing classic analog signs in numerous cases and it is able to provide information specific to each user.Read the article (in French)